BrowseScriptsData Service — Auto-Save System
Data Service — Auto-Save System

About this asset

A production-ready player data saving system built on Roblox DataStoreService. Handles everything automatically so you can focus on building your game. Features: - Saves coins, level, and inventory out of the box - Auto-saves every 60 seconds with dirty-tracking (only saves if data actually changed) - Loads data on join, saves on leave - BindToClose flush — data is never lost on server shutdown - Exponential backoff retry logic for DataStore failures - Default value merging — add new data fields without breaking existing players - Clean global API: _G.PlayerData.Get(), .Set(), .Save() - Heavily commented — easy to customize for any game Perfect for: RPGs, tycoons, simulators, or any game that needs persistent player progress. Note: Uses SetAsync — safe for standard Roblox games. README includes guidance for reserved-server scenarios. What's included: PlayerDataService.server.lua, README.md

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Data Service — Auto-Save System

Belal Moussa
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Belal Moussa
$14.99

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